Pans or rotates the in-game camera. Look towards the edges of the screen with your eyes or turn your head.
Feel the ride. Enjoy the sights.
Eye tracking in Project CARS 2 gives you a better view of the track with Extended View. Keep an eye on your opponents and get a more natural feeling when taking corners by panning the camera when you look towards the edges of the screen.
Game must be started in Steam VR mode and helmet cam enabled for eye tracking to work. Settings are currently hidden in-game, read more.
Extended View - Eye & Head Tracking
Project CARS 2 - Official Launch Trailer
Watch the official launch trailer for Project CARS 2 and see what lies in store for you as you test your driving skills on the race track.
Our technology makes your favorite games more immersive, now natural eye and head movements become an additional input layer alongside your mouse and keyboard, driving wheel or H.O.T.A.S.
Monitors traditionally occupy just 18° of the 200-220° field of view humans have. Gaming with the Tobii Eye Tracker 5 is like getting a bit of that lost peripheral vision back, it’s like mouse-look without the mouse.
Tobii Eye Tracker 5 is the only device capable of tracking both head and eye movements for game interaction, esports training, and streaming. A revolutionary new way to interact with your favorite game, freeing your hands for other actions.
Intelligent sensor technology with a custom-built infrared optical sensor, engineered specifically for responsiveness, accuracy, and reliability. Tobii Eye Tracker 5 is extremely precise and capable, even in lower light conditions.
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.