See through the eyes of a Hitman with Eye Tracking
Travel the world in this intense spy-thriller. From stealthy disguises to an explosive ambush, your killer gaze helps you take out high-profile targets in this murder sandbox.
Eye Tracking Features in Hitman
Dynamic Light
Auto-pause
Aim at Gaze
Extended View
Throw at Gaze
Clean UI
Instinct at Gaze
Unlock your killer instincts with immersive Eye Tracking features.
Extended View places you in the center of the action as the in-game camera naturally follows your gaze. Taking down your targets can be done with a deadly look using Aim at Gaze.
Instinct at Gaze – a HITMAN exclusive – lets you quickly locate and identify targets with a glance. Read our blog to find out more about all 7 eye tracking features in the game. in the game.
Our technology makes your favorite games more immersive, now natural eye and head movements become an additional input layer alongside your mouse and keyboard, driving wheel or H.O.T.A.S.
Monitors traditionally occupy just 18° of the 200-220° field of view humans have. Gaming with the Tobii Eye Tracker 5 is like getting a bit of that lost peripheral vision back, it’s like mouse-look without the mouse.
Tobii Eye Tracker 5 is the only device capable of tracking both head and eye movements for game interaction, esports training, and streaming. A revolutionary new way to interact with your favorite game, freeing your hands for other actions.
Intelligent sensor technology with a custom-built infrared optical sensor, engineered specifically for responsiveness, accuracy, and reliability. Tobii Eye Tracker 5 is extremely precise and capable, even in lower light conditions.
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.